Bliss: Déjà Vu – Cells & Entities

Prototype build 0.1 – Explore the liminal spaces and meet the inhabitants.


Levels & Entities
3D Models
About the Devs

Level 1: The Entry Hall

The first area is an expansive, fluorescent-lit lobby with polished tile floors. The space feels abandoned yet strangely familiar. A gentle echo of dripping water accompanies the distant hum of machinery.

Entities:

Level 2: Corridor Maze

Narrow hallways twist and loop, lit by flickering fluorescent tubes. Sound reverberates strangely, giving a sense of déjà-vu.

Entities:

Level 3: Poolside Void

An empty pool room with a shimmering water surface. The ceiling reflects fragmented lights. Room feels open and claustrophobic.

Entities:

Warning: These levels contain nudity and sexually mature content. Intended for 18+ users only.

Decoration: Marble Statue (3D)

This marble statue is an ornamental object placed in the Poolside Void. If your browser can't display the model, you can download the GLB file.

About the Devs

Subwooferofthestars: Lead developer, handled coding, architecture, and experimental mechanics.

Oni.Susamaru: Artist and animator, designed character models, environments, and motion sequences.

Ken: Collaboration and testing, contributed gameplay feedback and iterative playtests.

Note: Some incidents during development (personal interactions between team members) contributed to the project's eventual abandonment. Portions of the game remained unfinished and exist only in prototype form.

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