I started working on Bliss: Déjà Vu today. Right now it’s nothing but some architecture tests and sound experiments. I don’t know where this will go yet, but it feels exciting.
The first days were lonely — just me, an empty map, and hours of tinkering. Later, through an obscure IRC channel, I met two other people who got curious about the project. One wanted to help with level design, the other had some sound editing skills.
We never even shared our real names. Just handles, late-night chats, and files uploaded on sketchy FTP servers. It felt like we were building something secret, maybe even cursed. If you’re reading this now… well, somehow the project survived in fragments.
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Written by subwooferofthestars
I never expected to finish this game. Looking back, a lot went wrong. Oni.Susamaru and I were teenagers, exploring things we shouldn’t have, and the whole scene… it left a mark.
That night we crossed lines — it was impulsive, confusing, and honestly, it scared me. The tension, the secrecy, the guilt… it poisoned the collaboration. After that, the project started to crumble.
Files disappeared, IRC handles went silent, and I was left alone with an empty map and unfinished assets. Every time I look back at the early builds, I see shadows of that night — whispers, awkward reactions, and a strange sense of dread. Bliss: Déjà Vu was never meant to be finished. The project is abandoned, haunted by our own teenage mistakes.